Nov 19, 2008, 02:44 PM // 14:44
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#1
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Summoning stone ideas:
My thoughts:
1. The number of summons active in an instance should be half of how many players(humans) are in an instance. (i.e. 1 player: 1 summon, 2 players: 1 summon, 4 players: 2 summons, etc...) I don't really like the 1 summon per instance limit, sure having a party of 8 and 4 active summons might seem too much, but would it not encourage players to party together just to have the benefit?
2. Make summons like minipets, i.e. they can be taken out or removed from an instance. So if your team wanted to switch to a siege turtle, but you were using a juggernaut, and all summon slots were filled, all you would need to do is double click the summoning stone and it would be removed from the instance. Also when you're using a summoning stone the summoning stone would only be removed from your inventory once the summon either dies, is removed, or the time limit runs out.
3. About the time limit, please increase it to 60 minutes or reduce summoning sickness to 30.
4. Increase the number of uses for each summoning stone to something like 3 or 5 uses.
That's all I could think of at the moment. Good ideas or bad?
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Nov 19, 2008, 03:22 PM // 15:22
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#2
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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I like idea 3.
the other points /notsigned. They were created that way for a reason.
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Nov 19, 2008, 03:51 PM // 15:51
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#3
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Frost Gate Guardian
Join Date: Sep 2007
Location: Prague (GMT +1)
Guild: FTW
Profession: E/
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point 3 staying as it is in fact encourages playing with someone itself
personally dont like the idea of summoning stones too much, breaks the idea of ballanced teams, cuz all those summoning stones should be named aggro-breaker summoning stone. it was able to play the game without the stones, so no need to allow you have seven summons at the same time. if your party seems too small or you wanna investigate how many chars your processor is able to compute, grab the third MM and instead of summoning stones, pick asuran summon and ebon assasin
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Nov 19, 2008, 05:15 PM // 17:15
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#4
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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no its utterly retarded to have summons from these retard stones and asura summons and minions
big army:O
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Nov 19, 2008, 05:16 PM // 17:16
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#5
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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/signed on 3 & 4 but make 4 only for the rare ones(oni,gaki,siege,juggie)
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Nov 19, 2008, 05:19 PM // 17:19
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Learn how to play the game well, and you will find there is no point in wasting money on the stones. They are fun to use, and increasing thier output in any way is a BAD idea. If anything, I'd be signing a nerf to them, not a buff.
/unsigned
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Nov 19, 2008, 06:43 PM // 18:43
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#8
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Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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/not signed
Summoning stones are a short-term buff to assist in areas where players are unfamiliar or require that little bit of extra help.
As was already said, you can have an army of minions and spirits etc so more than 1 is not necessary.
The time limits are fine as they are intended only to help a team in difficulty.
If you're going to buff summoning stones to crazy extremes such as increasing the team volume, then the area should also increase in difficulty or else you should be de-buffed to a certain degree to compensate.
Why don't you just beg Anet to de-nerf ursan as you can't be bothered learning the game mechanics?
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Nov 19, 2008, 09:15 PM // 21:15
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They are just an extra for the party, and they are quite strong already compared with the original creatures they are based on.
There's no need to improve here.
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Nov 20, 2008, 10:52 AM // 10:52
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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I want an army of them and I don't want to be sick after playing with them.
Anything else - and I won't use them.
So a /notsigned to your suggestion.
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Nov 20, 2008, 11:42 AM // 11:42
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#11
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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id like to see 8 hellhound summoners at once =[ cmon guys, that would look cool
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Nov 20, 2008, 12:24 PM // 12:24
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#12
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by MagmaRed
Learn how to play the game well, and you will find there is no point in wasting money on the stones. They are fun to use, and increasing thier output in any way is a BAD idea. If anything, I'd be signing a nerf to them, not a buff.
/unsigned
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LOL... u must like those people making themself look like fools by telling others
they have to learn the game...couse they using stones introduced just a week
ago.
Its just for fun people....dont like it ???? just dont use it..
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Nov 20, 2008, 01:33 PM // 13:33
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#13
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/notsigned ...
Summoning stone = money sink. They work just fine as they are.
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